Something I have personally always enjoyed was having access to ingame titles. These can be anything from status, ranks, surnames, events, tournaments, professions, server firsts, or just for the looks
It's a simple element that in most cases can add extra impact when creating a character. In some cases may even bring you closer to your character or even for the sake of just roleplaying in some situations, if you're into that.
Imagine just the idea of ''titles'' and what or how they could be aquired ingame, that alone can lead to great things. Just thinking of how to go about unlocking the mystery behind a specific title maybe? Or remembering exactly how it was achieved or the effects of having it applied to ones character. All these scenarios can also stimulate sharing, conversations, memories, competitions, goals, objectives, or maybe rewards.
However it could be as a simple as nothing but for looks? What about a type of bragging rights perhaps after successfully completing a challenge of epic proportions? What if you and a spouse wish to share a surname ingame or 2 friends wishing to openly share their appreciation for one another like a ''best friend'' title?
What if you wanted people to know you were noobie friendly? A title that helps new players pinpoint someone ingame who would more often then not stop to answer some questions? Or show them a location of a specific NPC, perhaps even assist them with a quest? ''Mentor'' or ''Helper'' are just simple examples.
I think lots of things can come of this... Heck if you really wanted to go all out you could in theory even attach ingame visual effects to a title.
I'll generate a random EXAMPLE.. how about
Title: Guardian Angel
Requirements: Revive a total of 10,000 players
Visual Effect: Halo
I could easily go on for quite some time with ideas in relation to the ones above an some I've yet to even add. The real questions would be simply how attractive are these ideas to players and how much work it would involve for the devs IF any of them were to ever be implemented ingame.
ps: I intentionally left out the idea titles that would effect player stats, IMO those should be avoided. UNLESS it perhaps only influenced something like bag space or crafting speed , something along those lines.
It's a simple element that in most cases can add extra impact when creating a character. In some cases may even bring you closer to your character or even for the sake of just roleplaying in some situations, if you're into that.
Imagine just the idea of ''titles'' and what or how they could be aquired ingame, that alone can lead to great things. Just thinking of how to go about unlocking the mystery behind a specific title maybe? Or remembering exactly how it was achieved or the effects of having it applied to ones character. All these scenarios can also stimulate sharing, conversations, memories, competitions, goals, objectives, or maybe rewards.
However it could be as a simple as nothing but for looks? What about a type of bragging rights perhaps after successfully completing a challenge of epic proportions? What if you and a spouse wish to share a surname ingame or 2 friends wishing to openly share their appreciation for one another like a ''best friend'' title?
What if you wanted people to know you were noobie friendly? A title that helps new players pinpoint someone ingame who would more often then not stop to answer some questions? Or show them a location of a specific NPC, perhaps even assist them with a quest? ''Mentor'' or ''Helper'' are just simple examples.
I think lots of things can come of this... Heck if you really wanted to go all out you could in theory even attach ingame visual effects to a title.
I'll generate a random EXAMPLE.. how about
Title: Guardian Angel
Requirements: Revive a total of 10,000 players
Visual Effect: Halo
I could easily go on for quite some time with ideas in relation to the ones above an some I've yet to even add. The real questions would be simply how attractive are these ideas to players and how much work it would involve for the devs IF any of them were to ever be implemented ingame.
ps: I intentionally left out the idea titles that would effect player stats, IMO those should be avoided. UNLESS it perhaps only influenced something like bag space or crafting speed , something along those lines.
Last edited by koragashi on Wed 29 Jul 2015, 11:25 am; edited 2 times in total (Reason for editing : corrected wording)