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Animations?

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1Animations? Empty Animations? Thu 25 Jun 2015, 10:46 pm

Lion

Lion
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More a question than a suggestion.
...A question suggestion.
...A .. Questggestion? Alright, anywhoo...


What's the plans for character animations?
Will you do be doing walking animations and whatnot? If so, wouldn't it be easier to start with that instead of going back and having to add on to everything?

http://www.fleoh.com

2Animations? Empty Re: Animations? Thu 25 Jun 2015, 10:56 pm

Hydracol

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I can do any kind of animating so long as there is an artist to provide the frames! Smile

This is a worthy discussion, so I would like to get more in depth with it. But I'll caution you, animating things on the character can become a huge feat once clothing/worn items is involved.

For a character to walk with clothes on, we would need many, many different frames of those clothes. Example:
Animations? Rpg_sprite_walk
So if this is something the artists want to do, then it is possible. But one reason I have the characters "hop" when they walk, is to make things exponentially easier in terms of animating.

This goes for attacking as well, because the swinging of the arm would require different animations of shirts to be drawn.

Animating things that are independent from clothing are usually incredibly easier to do.... things like skills, effects, etc.

Bottom line is, if someone can draw it, I can implement it no problem.

https://onyxlegion.forumotion.net

3Animations? Empty Re: Animations? Thu 25 Jun 2015, 11:00 pm

Lion

Lion
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Designer
Hydracol wrote:I can do any kind of animating so long as there is an artist to provide the frames! Smile

This is a worthy discussion, so I would like to get more in depth with it. But I'll caution you, animating things on the character can become a huge feat once clothing/worn items is involved.

For a character to walk with clothes on, we would need many, many different frames of those clothes. Example:
Animations? Rpg_sprite_walk
So if this is something the artists want to do, then it is possible. But one reason I have the characters "hop" when they walk, is to make things exponentially easier in terms of animating.

This goes for attacking as well, because the swinging of the arm would require different animations of shirts to be drawn.

Animating things that are independent from clothing are usually incredibly easier to do.... things like skills, effects, etc.

Bottom line is, if someone can draw it, I can implement it no problem.

I think a walking animation (even if only legs moving) is a must. The hopping looks a tad ridiculous.

http://www.fleoh.com

4Animations? Empty Re: Animations? Thu 25 Jun 2015, 11:04 pm

Hydracol

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Well then yeah, a lot of redesigning in the art department needs to happen haha.

For now I'll use what we have until they can redraw the walking animations.

https://onyxlegion.forumotion.net

5Animations? Empty Re: Animations? Thu 25 Jun 2015, 11:14 pm

Voo

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.



Last edited by Voo on Thu 24 Sep 2015, 7:32 pm; edited 1 time in total

6Animations? Empty Re: Animations? Fri 26 Jun 2015, 6:40 am

Mimies

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I can animate but I've never done it on such a sprite...I can try. And honestly I'm not sure you need quite so many frames for walking unless you're looking for a super smooth animation.

I'll get to all these things that I'm saying I'll get to once I'm done recoloring. And doing the geometric grass. And the Skill Icons. And interior floors. Er... I'll get to it.

7Animations? Empty Re: Animations? Fri 26 Jun 2015, 9:49 am

Hydracol

Hydracol
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Yeah let's save the walking animation for later. But other animations will be cool.

https://onyxlegion.forumotion.net

8Animations? Empty Re: Animations? Fri 26 Jun 2015, 10:30 am

juraija

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Animations? Xukma010

why not something simple like raise left leg and move right arm, raise right leg and move left arm? I see the image over top and looks like a lot of work XD (but they are only 3 images per view, up-down-left-right)

i take a image from @QueenC



Last edited by juraija on Fri 26 Jun 2015, 10:40 am; edited 1 time in total

9Animations? Empty Re: Animations? Fri 26 Jun 2015, 10:39 am

Hydracol

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Animations? Output10

He gallops lol

Animations? Output12

Lol jk this one's without the first frame. Look pretty nice



Last edited by Hydracol on Fri 26 Jun 2015, 10:44 am; edited 2 times in total

https://onyxlegion.forumotion.net

10Animations? Empty Re: Animations? Fri 26 Jun 2015, 10:41 am

juraija

juraija
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lol yes but they are not in order, that is the why in the other imgae looks like they are 200 but are only 3
let me put them in order

Animations? Xukma011

i think it will looks horrible (again XD)

@Hydracol now yes looks like he is running Very Happy

11Animations? Empty Re: Animations? Fri 26 Jun 2015, 11:58 am

Voo

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^ Looks a bit stiff without other things, like hair/etc., moving with them, but it's a good start.

12Animations? Empty Re: Animations? Sun 28 Jun 2015, 12:51 pm

juraija

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the shield will move left and right with the movement of the hand, the weapon will move up and down with the movement of the hand and with the head maybe a little of movement in the hair should work
(this comment makes me sound like a lazy person [and i am] XD)

Animations? Output10
i dont know how to make it a gif. image, i move 1 bit the head to the right in the second image (the one on the right... i am saying too many times the same words...)

i really like the image of Vivi (or normal black mage) in the signature of @Voo XD



Last edited by juraija on Sun 28 Jun 2015, 1:30 pm; edited 1 time in total

13Animations? Empty Re: Animations? Sun 28 Jun 2015, 1:26 pm

QueenC

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He looks like he's stomping his legs up and down than walking. For anyone else who's going to attempt a walk cycle, refer to this, please:

Animations? Wlk01

14Animations? Empty Re: Animations? Sun 28 Jun 2015, 1:44 pm

Lion

Lion
Designer
Designer
Once we get a walking character mask, it'll be easy to animate all the equips over top the mask(s).

http://www.fleoh.com

15Animations? Empty Re: Animations? Sun 28 Jun 2015, 2:03 pm

Hydracol

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For anyone working on this, take note that each part that acts independently from another part will need to be treated completely separately (i.e. a new object/image). This goes for body parts, hair, and equips.

https://onyxlegion.forumotion.net

16Animations? Empty a wild Pogofishmage emerges! Fri 14 Aug 2015, 9:04 am

Pogofishmage

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Meanwhile I watched a Video, how hydro started with the game by adding that tree stump, that house and a tree with a green background and explaining the Map system - reminding me muuuuch on RPG-Maker with only the difference that the background will be pained with chips, too, instead of a background coulor; maybe it is even the same publisher?

However, even more strange is that you tried to connect only the two feet-in-air-sprites.

@juraija already placed it in order how a walking animation is used in rpg-maker, too:
1. stand sprite
2. one feet in air sprite
3. stand sprite again
4. other feet in air sprite
5. = 1. back to stand sprite

So each second sprite is the stand-sprite.

Refering to @QueenC 's animation shema it would mean:
-contact
-high point 1
-contact
-high point 2
-contact

So the end result would be 3 walking stances per direction for each character resulting in a total of 12 Sprites for each character. Note that the contact-sprite would be used as the 'standing' sprite, too.

Feature 'moving hair' and 'moving epquipment':
This could be done by a high-point sprite with different hair used than the one with contact. I actually do not understand where the problem in a moving hair is, unless you want to make the hair customizeable. But then I would use the hair as different sprite overlaying the head and give the rule that all heads rise by x pixels each time in a high-point. Same would go for amor pieces and weapons that would depend on the rule that all hands of any character is at the same spot and a weapon moves synchronically to the hands always by x pixels up and down as additional sprite.

But if it would be that simple then you would not have had this discussion till now - did I miss something? Please enlighten me if I got something wrong here Question



Last edited by Pogofishmage on Fri 14 Aug 2015, 9:12 am; edited 2 times in total (Reason for editing : added these at-signs and rewrote the standing note to remove a possible double meaning. Exchanged that what this forum made of the last smiley to a more fitting one)

17Animations? Empty Re: Animations? Sun 16 Aug 2015, 2:03 am

Hydracol

Hydracol
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The hard part about animating things is that a frame needs to be drawn for every movement. If the hair is merely moving up or down positionwise then it's very easy. But making a specific part of the hair move is the hard part. Same goes for everything else like clothing and weapons. It can be done but we do not have the power to do it now since we are only have a few staff on art

https://onyxlegion.forumotion.net

18Animations? Empty Re: Animations? Sun 16 Aug 2015, 8:13 am

Countpain

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I'm working on it.
Animations? WipfTub

http://No thank you. I've eaten enough.

19Animations? Empty Re: Animations? Sun 16 Aug 2015, 5:34 pm

Lion

Lion
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Designer
Countpain wrote:I'm working on it.
Animations? WipfTub

Friggin' love it - amazing job.

http://www.fleoh.com

20Animations? Empty Re: Animations? Sun 16 Aug 2015, 5:53 pm

Voo

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Countpain wrote:I'm working on it.
Animations? WipfTub

That's actually pretty darn good.

21Animations? Empty Re: Animations? Sun 16 Aug 2015, 6:32 pm

Countpain

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Thanks guys! How do you feel about the other creations I've made?

http://No thank you. I've eaten enough.

22Animations? Empty Re: Animations? Sun 16 Aug 2015, 7:05 pm

Lion

Lion
Designer
Designer
Countpain wrote:Thanks guys! How do you feel about the other creations I've made?

Great for alpha, but may need a tad touching up (and maybe scaling a bit bigger) for full release.

http://www.fleoh.com

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