names bobby, hence the user. Like Games, specifically new ones.
anyways,
watched this vid
https://www.youtube.com/watch?v=_ADN88adouE
am interested in playing now, so I don't know how you do alpha testers selection, or if you still even are but put me on that stack anyways.
Few questions for devs,
are you planning on implementing pvp areas?
How does leveling work? I kind of got the introduction where you can float between any styles, but are you planning on taking a world of Warcraft approach with straight xp turning into a level up, or a Runescape approach where you train skills independently?
And you have a decent player base right now, forum registrations alone are sitting on like >240 players, why not go ahead and open the game up?
I've seen games have less players than that go live.
It's a MMO right? well MMO's never reach a 'completed' stage anyways, unless you are still working on the mechanics and haven't gotten so much to content, but either way, why not let anyone who comes here play it?
Imagine how many people have checked this game out, "hmm looks super interesting, lets pl- aww closed alpha, okay off to another game then...".
Why restrict the playerbase? what better way to get feedback/patch bugs etc then having a stream of random internet people dropping in looking for ways to abuse the game/mechanics and fixing them, instead of waiting to a full release and realizing, "oh darn a item duping glitch, better hotfix it quickly before the economy is ruined..!"
If it's a problem with servers you can get some cheapo ones or home host it honestly, you aren't supporting thousands of players just a few hundred (atm).
anyways,
watched this vid
https://www.youtube.com/watch?v=_ADN88adouE
am interested in playing now, so I don't know how you do alpha testers selection, or if you still even are but put me on that stack anyways.
Few questions for devs,
are you planning on implementing pvp areas?
How does leveling work? I kind of got the introduction where you can float between any styles, but are you planning on taking a world of Warcraft approach with straight xp turning into a level up, or a Runescape approach where you train skills independently?
And you have a decent player base right now, forum registrations alone are sitting on like >240 players, why not go ahead and open the game up?
I've seen games have less players than that go live.
It's a MMO right? well MMO's never reach a 'completed' stage anyways, unless you are still working on the mechanics and haven't gotten so much to content, but either way, why not let anyone who comes here play it?
Imagine how many people have checked this game out, "hmm looks super interesting, lets pl- aww closed alpha, okay off to another game then...".
Why restrict the playerbase? what better way to get feedback/patch bugs etc then having a stream of random internet people dropping in looking for ways to abuse the game/mechanics and fixing them, instead of waiting to a full release and realizing, "oh darn a item duping glitch, better hotfix it quickly before the economy is ruined..!"
If it's a problem with servers you can get some cheapo ones or home host it honestly, you aren't supporting thousands of players just a few hundred (atm).