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The big soundeffect topic: What SFX are needed and whose could be used?

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Pogofishmage

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(current edit: 2nd Sep. 2015)

Allright, since sounds are a big term and since the already small group of staff members have other things to do, I wonna crate this player-driven topic in which we collect what soundeffects are necessary after all and which sounds these could be by adding a link of a (in best case) free soundeffect.

Just go for example on one of these pages and link anything interesting you find there:
http://freesound.org/
and
http://www.audiomicro.com/

Of course there can be many suggestions for one and the same sound - actually this is even more productive since then @Hydro has a larger varity of sounds to pick from.

I will update this opening whenever someone posts new things that needs to be sounded or whenever someone adds a soundeffect example for something.

But please let us have some kind of structure here. Like categories in where a soundeffect belong to. Feel free to add new categories, too.



------- ------- The big list of soundeffects ------- -------




System:

  • Menue:
    -hover a hotkey icon that summons one of the menues
    http://freesound.org/people/Chocobaggy/sounds/252681/

    -hover a skill in your costumizeable skillbar

    -click a hotkey system icon
    http://freesound.org/people/Chocobaggy/sounds/252681/

    -confirm option
    http://freesound.org/people/farpro/sounds/264762/

    -decline option

    -exit game
    http://freesound.org/people/blue2107/sounds/172080/
    http://freesound.org/people/landlucky/sounds/277403/
    http://freesound.org/people/leviclaassen/sounds/107789/
    http://freesound.org/people/noirenex/sounds/159399/
    http://freesound.org/people/Rocotilos/sounds/178876/
    http://freesound.org/people/SoundEffectsPodcast_com/sounds/256091/

    -question window popping up
    http://freesound.org/people/Chocobaggy/sounds/252681/

  • Friend list

    -add friend
    http://freesound.org/people/Chocobaggy/sounds/252681/

    -name not found

    -add foe

    -friend logged in
    http://freesound.org/people/Chocobaggy/sounds/252681/

  • Skills' window:

    -spend skill point

    -reset skill point

  • Status screen:
    -spend status point

    -reset status point





Ambiente:

  • Grass area:
    -birds

    -wind touching leaves

    -wind touches grass

  • Snow area:

  • Deserted dry area:

  • Small Towns/medium villages/big cities
    -anvil/blacksmith
    http://freesound.org/people/qubodup/sounds/182821/

    -dogs
    http://freesound.org/people/Tomlija/sounds/201207/

  • Mines

  • Caves

  • Inhabitated houses

  • Abandonned houses

  • Graveyard

  • Warzone

  • Beach

  • Sea

  • Lake

  • Underwater
    -bubbles
    http://freesound.org/people/Electroviolence/sounds/234546/

  • Void Realm

  • Cliff
    -wind howling

    -eagly cry

    -birds

    -falling stone pieces

  • Magic world:
    -obnixious glow
    http://freesound.org/people/DrMinky/sounds/166185/

  • etc etc etc




Interactions(NPCs/objects/players):

  • Players:
    -show interaction menue of another player

    -hide interaction menue of another player

    -hover a button of said interaction menue

  • Consumeables:
    -Health potion

    -Mana potion

    -Weird potion which causes you to enter a strange dream-like zone after drinking

    -Remeedy potion

    -Speed potion

    -Magic scroll

    -Bread

    -Meat

  • Field interaction
    -locked door
    http://freesound.org/people/argos22/sounds/153145/






Battle:

  • Knight skills
    -skill misses target

    -Basic Slash
    http://freesound.org/people/jobro/sounds/74833/

    -Power Slash
    http://freesound.org/people/jobro/sounds/74833/

    -Defensive Stance, activation

    -Fury, activation
    http://freesound.org/people/plagasul/sounds/79/

    -Smite

    -Shield Bash

    -Iron Wall, activation

    -Rage, activation
    http://freesound.org/people/plagasul/sounds/79/

    -Battleheart, activation

  • Ranger skills
    -arrow misses

    -Simple Shot, leave bow

    -Simple Shot, hit target

    -Power Shot, leave bow

    -Power Shot, hit target

    -Arise, activation

    -Grapple, leave bow
    http://freesound.org/people/qubodup/sounds/238989/
    http://freesound.org/people/DiscoveryME/sounds/269053/

    -Grapple, hit target

    -Grapple, pull yourselfe to target

    -Bear Trap, placing

    -Bear Trap, catch enemy

    -Bear Trap, release enemy

    -Bear Trap, disappear

    -Minor Haste, activation

    -Eagle Eye, activation
    http://freesound.org/people/thecluegeek/sounds/140847/

    -Spike Trap, placing

    -Spike Trap, deal damage

    -Spike Trap, disappear

    -Achilles, leave bow

    -Achilles, hit enemy

    -Achilles, stuck debuff removed

  • Mage skills
    -flying magical object disappearing without hitting anything

    -Energy Bolt, casting
    http://freesound.org/people/Timbre/sounds/221683/
    http://freesound.org/people/renatalmar/sounds/264981/
    http://freesound.org/people/spookymodem/sounds/249819/
    http://freesound.org/people/JoelAudio/sounds/77691/

    -Energy Bolt, hitting

    -Arcane Blast, casting
    http://freesound.org/people/spookymodem/sounds/249817/
    http://freesound.org/people/spookymodem/sounds/249819/
    http://freesound.org/people/JoelAudio/sounds/77691/

    -Arcane Blast, hitting

    -Fire Bolt, casting
    http://freesound.org/people/spookymodem/sounds/249817/
    http://freesound.org/people/spookymodem/sounds/249819/
    http://freesound.org/people/JoelAudio/sounds/77691/

    -Fire Bolt, hitting

    -Meditation, activation
    http://freesound.org/people/suntemple/sounds/241809/
    http://freesound.org/people/dan2008ds/sounds/214455/
    http://freesound.org/people/gezortenplotz/sounds/20134/
    http://freesound.org/people/ProfessionalSoundsFX/sounds/262327/

    -Mana Stream, activation
    http://freesound.org/people/renatalmar/sounds/264981/
    http://freesound.org/people/qubodup/sounds/219566/
    http://freesound.org/people/suntemple/sounds/241809/
    http://freesound.org/people/dan2008ds/sounds/214455/
    http://freesound.org/people/ProfessionalSoundsFX/sounds/262327/

    -Ice Bolt, casting
    http://freesound.org/people/Timbre/sounds/221683/
    http://freesound.org/people/spookymodem/sounds/249819/
    http://freesound.org/people/Taira%20Komori/sounds/214056/

    -Ice Bolt, projectile hitting target
    http://freesound.org/people/Taira%20Komori/sounds/214056/

    -Ice Bolt, freeze debuff disappears

    -Arcane Storm, casting
    http://freesound.org/people/qubodup/sounds/238996/
    http://freesound.org/people/qubodup/sounds/238992/
    http://freesound.org/people/v0idation/sounds/115141/

    -Teleport, caster disappears
    http://freesound.org/people/RICHERlandTV/sounds/216089/
    http://freesound.org/people/Robinhood76/sounds/178318/

    -Teleport, caster re-appears
    http://freesound.org/people/RICHERlandTV/sounds/216089/

    -Reflect I, casting
    http://freesound.org/people/spookymodem/sounds/249818/
    http://freesound.org/people/suntemple/sounds/241809/
    http://freesound.org/people/dan2008ds/sounds/214455/

    -Reflect I, reflect gets triggered
    http://freesound.org/people/Taira%20Komori/sounds/214056/

  • Generell combat sounds
    -player evades attack

    -mana too low to use a skill

    -health critically low
    http://freesound.org/people/rap2h/sounds/151324/

    -die
    http://www.freesound.org/people/unfa/sounds/181351/
    http://freesound.org/people/plagasul/sounds/79/
    http://freesound.org/people/orangefreesounds/sounds/242082/
    http://freesound.org/people/landlucky/sounds/277403/
    http://freesound.org/people/B_Lamerichs/sounds/264053/
    http://freesound.org/people/zagi2/sounds/178126/

    -getting poisioned

    -getting cursed

    -getting torched

    -getting wet

    -getting blind

    -getting stunned

    -getting frozen

    -getting confusion
    http://freesound.org/people/Toivo161/sounds/242059/

  • Monster sounds
    -Zombie roar
    http://freesound.org/people/spookymodem/sounds/249816/





Movement:

  • Player moving sounds:
    -step over grass

    -step over snow

    -step over sand

    -step over stone

    -step over wood

    -step over wool

    -walk through foot-deapth water

    -walk through knee-deapth water

    -wade through hips-deapth water

    -wade through throat-deapth water

    -wade underwater

    -floating

  • Entering and leaving
    -entering a house with door
    http://freesound.org/people/Taira%20Komori/sounds/213704/
    http://freesound.org/people/pagancow/sounds/15419/
    http://freesound.org/people/ryancacophony/sounds/201989/

    -entering a Tower
    http://freesound.org/people/Taira%20Komori/sounds/213704/

    -entering a cave
    http://freesound.org/people/Taira%20Komori/sounds/213704/
    http://freesound.org/people/Slave2theLight/sounds/157036/

    -going upstairs
    http://freesound.org/people/Taira%20Komori/sounds/213704/
    http://freesound.org/people/btomimatsu/sounds/197985/
    http://freesound.org/people/Slave2theLight/sounds/157036/
    http://freesound.org/people/D%20W/sounds/152787/
    http://freesound.org/people/mikaelfernstrom/sounds/68722/

    -going downstairs
    http://freesound.org/people/Taira%20Komori/sounds/213704/
    http://freesound.org/people/D%20W/sounds/152787/
    http://freesound.org/people/mikaelfernstrom/sounds/68722/






etc etc etc:

  • etc:
    -etc




Last edited by Pogofishmage on Wed 02 Sep 2015, 2:53 am; edited 8 times in total (Reason for editing : because I editted something)

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Hydracol

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I just wanted to say that this post is extremely helpful. The thought put into this is amazing Smile

Sorry for not replying earlier!


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3 pogofish...emerge...whatever... on Sun 06 Sep 2015, 8:26 pm

Pogofishmage

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is it? Well, thanks...

Actually I expected that more people would be interested to contribute with either
-ideas what needs to be sounded or
-souneffects that sound like they can be used into the game
or both.

But it kinda seems lifeless...

I am not in a good mood right now, since rl is upside-down. Well, I might add something into it, if I feel like, once I know it is actually usefull

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Hydracol

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I promise you it's useful, but games take time so although we don't have a use for some things now does not mean that we will have a use for them later.


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