I've already decided against pure title movement, as it feels restricting.
The scenery is mostly tile based but no objects are ever bound to tiles (both static and movable objects). Tiles are 50x50.
Let's pretend there is a rock in the pathway. The rock takes up only part of a tile and will stop the player if he or she runs into it.
But specifically... should the player stop when actually colliding with the rock? Or when the player collides with the tile containing the rock?
The scenery is mostly tile based but no objects are ever bound to tiles (both static and movable objects). Tiles are 50x50.
Let's pretend there is a rock in the pathway. The rock takes up only part of a tile and will stop the player if he or she runs into it.
But specifically... should the player stop when actually colliding with the rock? Or when the player collides with the tile containing the rock?